The Digital Media world is far from being truly “connected”.
Imagine an integrated, adaptive, interactive rich-media platform built on industry/open standards that delivers and aggregates content onto all digital devices in order to speed up communications, collaboration, learning, marketing and sales.
The current problem is that various vendors only solve pieces of the puzzle, thus creating a cumbersome (and pricey) operation to manage.
Think of a clock. Simple, right? It shows the time of the day. Now, think all the devices that show the time (alarm clock, watch, car, microwave, oven, computer, etc.) and tell me they are all showing the exact same time, to the second. They’re not? Not a surprise.
Now take that analogy to a video feed. Again, this is just data. You’d think that core video data can be manipulated on a cloud to display on all devices at the same time, or as video-on-demand.
I’m often reminded of the limitation when I want to view media content from my various devices, anytime, anywhere (SlingMedia looks promising but is only TV-to-web). Video is also losing steam in this multi-tasking, A.D.D. world. It needs more interactivity nowadays. It needs to leverage the video medium to its fullest in order to provide an experience solution for entertainment, commerce and learning. Allow me to explain the vision:
Continue reading ‘Media Connected Services’
Posted in Media Convergence
Tags: broadcast, communications, digital media, gaming, media, online video platforms, RIA, user experience, video